![]() ![]() Summon Count increased from 1 Ward to Wards.Fixed not applying health buff correctly.Now applies item effects on secondary shots.Coordinated Assault: It should be truly coordinated since it actually works now.Tooth and Claw: Fixed not stacking correctly.Shaman Pluck: Chance increased from 5% to 17%.When you lose a fight, if charges remain, get 1 gold and lose 1 charge." Silver Lining: Now reads "Get 1 charge when you win a fight.Added Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types.Added Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s.Added Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction.Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.Fixed Techies planting their bomb in the wrong location.Fixed Demon Hunters not doing their jobs and leaving enemy demons with their buff on.I plan to make a Video Guide Later Today/Tomorrow for this guide. Let me know your thoughts on this New Builds Guide! Here is the site I used for those Images: Game 3: ★★★★ Arc Warden With this bloodbound Build! Massive Damage! Game 2: Bloodbound Build Vs Lord Players (World Top 1000) Links of High Rank games with the above build, to demonstrate things with full game-play as well, I will post them here as they are posted on YouTube Our Next Tier 4 Build is 6 Warriors + 4 Warlocks! there are 5 Tier 4 units in this build! This transition after would require us to pick a few ★★ Tier 4 units and build alliance around it. Note: This bloodbound build requires at least 1 Big Time Contract to be effective, we can wait until round 15 to sell our bloodbounds if no contracts are found at the time. Knowing the rates of item drops helps massively in our decisions in finding key Tier 2 items (Contract and Summoning Stone). ** How To Find More Big Time Contracts?! Forced Loses On PVE RoundsĬoncept: We receive the loots from one round earlier after losing a PVE battle. Utility Items: Anything that buffs attack speed or delay the death of our units can be great. Mana Gain Items: we need our Disablers to cast fast in the mid-late game, as we have squishy units, we need to initiate the stuns/silences first! ![]() Summoning Stone: Massive Buff to Arc Warden, as our main source of Contract damage, this is our second best pick up after Big Time Contract Key Units: (Other than the 2 Bloodbound units): Witch Doctor, Shadow Shaman (before Enigma), Disruptor, Arc Warden, Tide Hunter, Medusa, Enigma.Įarly Game Items: Embarrassment of Riches**,** Big Time Contract (Must Have!), Summoning Stone, Blink Dagger, Brooch of the Martyr, Brooch of the Aggressor, Aegis of Immortal and Helm of Undying.Įmbarrassment: This is Key for searching More Big Time Contracts, having additional Choice is 33% more Contract Rate! Reaching Level 10 is optional, if we do not have additional bloodbound to add to the board or is missing key pieces like Arc Warden or Disruptor, we can continue rolling at level 9.įor Late Game: Positioning! We should have enough stuns & Disables, the key is finding our units to ★★ and constant double check for Scythe of Vyse, Anti Mage or enemy Tide Hunter's placement. The Level Up Timings Are: Round 17/21/25 Reach Level: 8/9/10 ![]() Our Core units are found at Tier 4 & 5, so we want to start rolling at level 8 minimum. Witch Doctor + Shadow Shaman or Venomancer + Tusk/Enchant can be useful before round 15įor Mid Game: We will reach 50 gold around round 11-13, the surplus gold over 50 can be used for level up. We will stay on level 4 unless there is a 4+ win streak to protectįorcing Losing streak with less units on board (The free rolls also means more Bloodbound units!) Warlock (with enough found, we can sacrifice the ★ and use the ★★ Bloodbound to deal massive damage!)įor Early Game: Our main focus is saving up gold! This Build requires at least 1 Big Time Contract, if we find it Before Round 10 it is great, if not plan for transitions after round 10 with no Contract found.Ĭollect all Ogre Magi, Mr. ![]() (Each death multiples damage by 125%!)Īlliance: Bloodbound (2), Trolls (2), Warlocks (2/4), Shamans (3), Scaled (2) The fast level up is justified by higher rates and also more spots to add bloodbound units. Note: Although the rates for Tier 5 Units have being Nerfed, this build aims to reach level 10 at round 26, which would still allow us to roll for ★/★★ Medusa and Enigma. The Budge Set Up, before We Find Medusa & Enigma ![]()
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